For Launch in September 2019

Open Questions

  • How are pins earned? What is a list of potential achievements/milestones to get a pin?

    • This will determine how we hint to the user how to earn a pin.

  • What pins will be in the initial DisneyNOW System Pins set? 
    • Potential:
      • Authentication
      • Birthday
      • First time watching one of each: Full video, DCOM, Game
      • Visited DisneyNOW every day for a week
  • What is the user's entry pin for? 
    • "Collected for visiting DisneyNOW for the first time"
  • What happens when a way a pin is awarded is un-programmed?

  • Pins intro modal depends on overall economy
  • With CP Team, what’s the best way to build out pin reveal fanfare and other parts of the pins program?

    • Can we investigate launch with the Unity container for pins fanfare?


Brainstorm of Suggested reward thoughts:

  • Low effort → higher effort in a set
  • We want a lot of pins you can get for low effort but amount of pins goes down and effort goes up
  • What types of behavior do we want to drive? 
  • Maybe 3 buckets of pin types
    • Promotion pins
    • Retention Pins
    • System Pins 


Potential Sound effects (not the full list)

  • Voiceover - VFX

    • Normal pin and bonus pin fanfare

    • Pins intro modal

    • Pin Reveal Fanfare

  • SFX
    • Bonus Pin Reveal Fanfare
      • bag open sounds
      • Bar filling up sound? 
    • Tapping on pin
      • Any pin interaction related sounds


Answered

  • Which shows will launch with pins out the door?
    • DNOW System Pins
    • Descendants 3
    • TOTS
    • Vampirina
    • DuckTales
    • Big City Greens
    • Fancy Nancy
    • Puppy Dog Pals
    • Roadster Racers
  • 3-5 pins per set