DisneyNOW Design : 2019-05-03 - Pins, DNOW - iOS Meeting notes

Date

Attendees



Duration: 1 hour

Date: Friday, 5/03/2019
Duration: 1 hour

Goal: to share pins with iOS lead (Charles) and Peter


Notes

  • Pins in Show Details
    • 1:1 asset needed for silhouette or collect pin image. Width would just need to be the same
      • 50% of screen minus gutters
  • Pin Details
    • Background color with shadow PNG
    • Or radial gradient delivered for each?
  • Profile
    • Latest pin on My Pins could be a caching issue. Need confirm with EIA
  • Concerns that Unity Container is from 3rd party. If causes crash in newer devices, it is out of our control.
    • Unwillingness to tie Pins to this risk. To note, Games page is at similar risk if Unity container fails, but HTML games could potentially still be playable if there’s a saved Grandmaster layout with only HTML games and no Unity (to my understanding)
  • Cherrie confirming ways of delivering pins assets and ratios. PNGs. 
    • Should deliver two assets. One for pin set details (4:3) and one for show details blocks & pin details (1:1)
    • Fallback to be defined but likely something like today’s with color block and name
  • Showed TV and tablet test layout and they are OK
  • Tablet – make the center focus pin be enlarged rather than laying everything out the same size

Native route is a-go over Unity

  • Spritekit for iOS Particles
  • Transitions will be as they are today
  • Drop pop
  • Make sure delivery assets are same ratio

Next steps: 

  • Cherrie to continue to prep pins assets for delivery
  • Roeckle - note to investigate WebGL container on native 

Action items

  • Cherrie Go to continue to prep pins assets for delivery
  • Jay Roeckle  - note to investigate WebGL container on native 
  • Cherrie Go  Need to create motion subtasks for motion team
    • Bonus pin reveal, bag opening
    • Bonus Pin Bag idle movement
    • Bonus pin reveal's pixie dust swirl
    • Normal pixie dust, on tap of revealed pin
    • Transition from color to color in reveal